Deity, Destiny, and Demons
Warrior of Music
Paladin BAB, saves 3+ int. skills
Lvl 1: Lyrical Grace (divine Grace)
Lvl2: Mending Melody perform check *charisma per day
Lvl3: Musical Courage
Lvl4: bonus feat
Lvl5: Bardic Music as bard 4 levels lower, Healing Hymn instead of fascinate. When paired with a bard, give their music a synergy bonus 2 saves)
Lvl 19: Rapture of the song (freedom of movement)
Lvl 20: Aria of Everywhere
Bladesong: The warrior of music wielding a blade blessed by Tubatron (i.e. instrument weapons) can create magical effects while attacking. Each use of the Bladesong costs one daily use of bardic music to activate. Warrior of Music levels stack with bard levels for purposes of determining how many daily uses of bardic music the character has.
To activate the Bladesong, the character must take a full-attack action and designate an attack which will have the desired effect added.
Shouting blade (Su): The warrior creates powerful sonic waves emanating from his instrument weapon. All creatures in 10ft-radius circle around the warrior take 3d6 points of sonic damage. Constructs and cristaline objects takes 6d6 points of sonic damage. Reflex (DC 10 + Warrior of Music level + Cha modifier) halves.
Song of despair (Sp): The warrior strike creates a terrifying sound, frightening the subject of the attack. The target must succeed in a Will save (DC 10 + warrior of music level + Cha modifier) or become frightened for 1d6 rounds.
Rupture chord (Su): Unlike the other Bladesongs, the rupture chord only works upon a successful attack. The attack deals 2 points of constitution damage due to blood loss. Creatures immune to critical hits are immune to this effect.
Note of madness (Sp): This single note made by the warrior of music can drive a creature insane. The target must succeed on a Will save (DC 10 + warrior of Music level + Cha modifier) or become confused for 4 rounds.
Soundburst (Su): The most powerful Bladesong, the soundburst creates a huge sonic wave with immense power. All creatures in a 20ft-radius circle around the warrior take 12d6 + the character ranks in Perform(Bladesong sword) sonic damage and become deafened for 2d4 rounds. A reflex save (DC 10 + warrior of music level + Cha modifier) halves the damage and prevents the deafness. Activating the soundburst costs two daily uses of bardic music.
Musical defense (Su): Starting at the 2nd level, whenever a warrior of music uses his bardic music, Bladesong ability or bladedance, he creates a powerful shield of pure sound, which absorbs incoming attacks, granting him DR 1/-. This shield lasts until the warrior’s next round for the Bladesong and the bladedance and for as long as he keeps playing his bardic music. This DR improves to 3/- at the 11th level and to 5/- at the 15th level.
Bladedance: The warrior of music’s fighting style is as beatiful as fluid as a dance. He can take a -2 penalty on all attacks in a full-attack action and make an extra attack with his best attack bonus. Starting at the 4th level, the warrior of music can add special effects with his dance. Whenever he does a bladedance, he can increase the penalty to -6 and spend one daily use of his bardic music to add the effect of a bladesong. At the 8th level, this penalty decreases to -4.
Dance of courage (Su): All allies in a 20ft-radius circle centered on the Bladesong warrior who can see and hear him gets a +2 moral bonus on saving throws against fear and a +2 moral bonus on attack and weapon damage rolls for 5 rounds. This bonus increases to +4 at 16th level. When playing in tandem with a Bard of Tubatron, instead, all allies in range gain immunity to fear and mind-affecting spells.
Blossom dance (Su): This is the ultimate ability of the Bladesong warrior. To use this ability, the warrior must make a Perform (Bladesong sword) check. All enemies within a 20ft-radius circle around the warrior who can see and hear him must succeed on a Will save (DC equal to his check result) or become fascinated. If a creature’s saving throw succeeds, the warrior cannot attempt to fascinate that creature again for 24 hours. All allies within the area who can see and hear him gains 20 temporary hit points, a +3 competence bonus on attack rolls and a +2 competence bonus on all saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells such as sleep.
At 20th Level when playing in tandem with a bard of Tubatron, instead, all allies (including the Warrior of Music) gain the effects of a snowflake wardance. These effects last as long as the warrior of music maintains her dance, and for 4 rounds thereafter.
Rapture of the song: The warrior of Music’s greatest abilities come after being exposed to the primal song. A warrior of music exposed to the power of the primal music so she gains special insight, physical fortitude, and resistance to magic while in the throes of her song. A seeker gains a +2 insight bonus to Armor Class whenever she uses her bardic music ability, seeker music, or a similar ability. At 18th level and higher, a seeker also gains a +2 insight bonus on saving throws whenever she uses her bardic music ability, seeker music, or a similar ability.At 19th level, a seeker gains these abilities and also acts as though affected by a freedom of movement spell whenever she uses her bardic music ability, seeker music, or a similar ability.
Aria of Everywhere: The warrior of Music’s crowning achievement is to be everywhere she or her allies needs her to be upon the battlefield. When making a bladedance while under the effects of a bard of Tubatron’s bardic music or by spending all her personal bardic music remaining (at least 1), the warrior may choose to teleport up to 25 ft in between each attack as she rallies her allies with the vigor of the primal music. This does not provoke an attack of opportunity.if done under the influence of a bard of Tubatron.